![]() ![]() It asks: What if those dungeon crawls weren't about getting better loot or higher levels, but about fighting for your very survival and sanity? I could not sit and play Darkest Dungeon for long stretchesĬombat in Darkest Dungeon blends traditional, turn-based role-playing game mechanics with some original quirks. It takes the fantasy role-playing game mold that's developed from the power fantasy of Dungeons & Dragons, and digs for something deeper and more sinister. But it's also key to the thesis of Darkest Dungeon. This sounds bad and frustrating, and sometimes it is. ![]() Inevitably I hit a terrible string of bad luck and worse strategic decisions, lost heart in my campaign, and had to step away and build up my spirit again. At my best, I could last three or four hours. There's a reason for that unlike with most review games, I simply could not force myself to sit and play Darkest Dungeon for long stretches. You may notice that this review is arriving a month after the game's official, "full" release out of early access. Want to keep up to date with the latest Xt reviews, Xt opinions and Xt content? Follow us on Facebook, Twitter, and YouTube.I don't know that any game has ever left me feeling so utterly defeated as Darkest Dungeon. All of the opinions and insights here are subject to that version. This game was reviewed based on Xbox One review code, using an Xbox One console. ![]() It’s not up to Super Meat Boy’s superlative design, but it’s a decent alternative and well worth a look. While it lasts though Dead Dungeon is a fun, challenging platforming title that will have you pulling your hair out as you press the retry button for the hundredth time. With around 40 levels there’s more than enough to keep players going for a few evenings, though there doesn’t seem to be much replayability other than aiming for a better time or finding the collectables. Enemies can be beaten by a jump on the head, though we’re even more vulnerable as one hit from any danger is enough to require a retry. The level design is pretty decent though, making smart use of limited assets in constantly new layouts. There are also collectables to hoover up should you fancy an extra challenge, though these are often in hard to reach places and offer no reward other than the satisfaction of getting them. Thankfully restarts are instant, and the levels are generally short enough to be beaten in under 30 seconds once we’re good enough to do so. It’s definitely a good game for the rage-quitting YouTuber’s out there, or those of us who like a challenge. As mentioned the hit boxes punish even the slightest of mistimed jumps, while a lot of stage have several hazards to dodge in and around each other. It’s a straightforward approach to gameplay then, but man, it is not easy. We’re also equipped with a double jump around which a lot of the levels are designed, though strangely not a wall jump. I did feel that the hit detection was perhaps a bit too tricky sometimes though, with even a glance in the general direction of an obstacle would see our hapless hero explode. At times perhaps a little too well, but when I dived face first into the wall of spikes again, it was generally on my twitchy reactions. The all important thing here is the feel of controlling our character they move quickly under the thumb, reacting to sudden movements well. It’s a pretty good alternative, though not without its faults. Living up to the magnificence of Super Meat Boy is no easy task though (much like the games themselves) in a lot of ways Dead Dungeon gets very close. ![]() It’s there in the hard-as-nails, precise platforming, the speedy, floaty jump, and even some cheeky nods in the enemy design. There’s no denying the inspiration for Dead Dungeon. ![]()
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